

the number and placement of screen parts or ‘cells’ as RC calls them, The blue arrow points at the quick access bar that allows altering the layout of the user interface, i.e. When you open RC you see something like this: If you are already familiar with it, you can jump down to the “Loading images” section. Let me begin with a quick overview of the user interface and how to adapt it to your purposes.


There are several versions of RC I here assume you use a photogrammetry capable one without Command Line Interface (CLI). Additionally, it has by now acquired all the little gimmicks I need, such as automated detection of coded targets. MUCH FASTER! So much faster that it is worth all the bother. So why use RC at all? As mentioned, it is faster. Therefore, I often turn to Metashape in these cases, too.ĮDIT: this bug has been mostly fixed in the latest release! /Edit

But that means investing the time for running the model again and again and again. Sometimes, removing a photo or two will help. One thing that also needs to be mentioned here is that RC has a very annoying bug: it will freeze and crash quite often when coloring a mesh, and sometimes also when calculating or texturing. In a certain sense, RC is fast but princess-and-the-pea, more prone not to calculate a good alignment, and Metashape is slow but extremely robust and reliable. If that fails, I typically toss my data into trusty old Metashape, which normally gives me a very good model. However, for my typical objects Reality Capture (RC) produces most models much faster and with a more comfortable workflow. Not because it is “better” in any overall sense – both programs have their strengths and weaknesses, and I am glad to have both available. Over the course of the last two years I have been using Metashape less and less, running most projects in Reality Capture. Basically, it is a sibling, even a twin to my tutorial on how to handle a project in Agisoft Metashape. Well, this is a long overdue post, and I could have saved myself a lot of emailing if I’d written it earlier.
